Given the pandemic that besets the world, we must, with regret, postpone CubeCon. Please see the full announcement here. Let’s all be safe, be kind, and convene when we can do so without putting ourselves or our community at risk.
CubeCon is a celebration of all things cube! We gather over Memorial Day weekend to play a ton of unique cubes in a competitive draft setting, to meet fellow enthusiasts and artists, and to attend panels and community-focused events. The convention will be held Quarter 3, 2020 at Misty Mountain Games in Madison, Wisconsin. CubeCon is the perfect playground for cube lovers of all stripes: casual and competitive, designers and players, old school and new world order.
The core of the event features competitive drafting sessions with 10 different cubes, and the opportunity to qualify for a high-octane top eight draft finale. Some of the best cubers around join us to compete for undying fame and prizes.
Additionally, CubeCon is a friendly, community-oriented experience that brings together awesome people and gives them a “tasting menu” of cubes that showcases wild diversity that custom-curated draft environments offer. The event features guest speakers and round table discussions that tackle high level cube theory, helping you to be a better designer and player. Artists and alterers will be on hand selling prints and swag.
Come meet and compete with your fellow cube enthusiasts at the inaugural CubeCon ‒ the first cube celebration of its kind!
We will hold scheduled, sanctioned events with ten very different cubes. Read all about them here, study the lists, and sign up soon to lock in the environments that you want to explore over the course of CubeCon. Check back here for updates as more cubes are added to the roster.
The 'SCGCon Player's Cube' is a 360 card Pauper cube designed by Justin Parnell in conjunction with the cube community via twitter polls. This cube debuted at SCGCon 2019 as part of the SCGCon cube championship. You can expect a very traditional Pauper cube experience.View on Cube Cobra
Designed by Gwen Dekker, owner and developer of Cube Cobra, the 'Dekkaru Cube' is a low power 450 card Legacy+ cube. Despite the lower than expected price point for a Legacy+ cube, many of the same archetypes that seasoned cubers are familiar with are present.View on Cube Cobra
Eleusis, designed by John Terrill of Cultic Cube, is an unpowered vintage cube that features robust support for the pillars of Magic game play and largely shies away from narrow archetypes. Powerful combo is available, but not combo such as Kiki-Twin that rely on assembling a limited number of key pieces. The cube's focus on redundancy and broad support for familiar strategies make Eleusis accessible to those who aren't already steeped in the environment's particulars.View on Cube Cobra
The Unreasonable Cube, designed by Gwen Dekker and Zach Halpern, brings the unique mechanics from Unstable into a slightly more reasonable draft enviornment. Leaning heavily on the use of sets like Kaladesh and Mirrodin, this cube plays similar to master's set with a heavy artifact theme, and a bizarre collection of mechanics not seen frequently.View on Cube Cobra
Ravnica Extended, designed John Terrill of Cultic Cube, honors the spirit of the guilds by collecting highlights from all the Ravnican blocks and stitching them into a coherent draft environment. The set is quite gold-heavy, and it rewards committing to a guild. Power level is relatively modest by cube standards, but higher than the retail draft average.View on Cube Cobra
The Core Set Cube, designed by Kyle O'Neill, was featured on MTGO beginning Nov. 7, 2018. The Core Set cube strives to be true to both the nature of core sets and the traditional Cube experience. It includes the best of the best in terms of power level, flavor, and nostalgia. This cube is a unique Cube environment that is a little more powerful than you might expect.View on Cube Cobra
The Innistrad extended cube takes inspiration from the all-time popular Innistrad block, combined with the shadows over Innistrad block, to provide an environment rich in flavor and depth. You can expect to see all your favorite strategies from the original sets, without any draft chaff.View on Cube Cobra
What is a good convention without good prizes? CubeCon aims to provide both competitive and casual players a chance at getting some sweet swag!
Get prizes just for Cube drafting with us!
Door prizes will be handed out randomly throughout the entire convention to players just for hanging out!
Top 8 Showcase Cube Prizes:
Our ultimate champions will battle it out in the Showcase Cube-off!
* 4 Prize Tickets can optionally be redeemed for $1 USD in store credit.
Use promo code CUBECON2020 for group rates! Rates guaranteed until April 21st, 2020.
We have a talented group of people who are wild about cube and who are committed to producing the kind of Magic event that they have always wanted to attend.
Gwen Dekker, known on certain places on the internet as Dekkaru, is the founder and owner of Cube Cobra. Gwen started Cube Cobra in 2019 as a passion project, and it is now an open sourcetool that is quickly growing in popularity among the cubing community. Gwen has been playing magic for 12 years, and his favorite formats are cube and legacy.
TeamJbro is the SCG People’s Cube Champion. While not streaming on Twitch, Jonathan has spent his time dreaming up this convention: an event where cube lovers from all over the multiverse could have fun competing and building cubemmunity together. This was the spark that created CUBECON, and he is super excited to see it come to fruition!
John Terrill is the person behind the Cultic Cube YouTube channel, dedicated to cube design theory and draft strategy. His cube curation career began in 2011, when he just couldn’t bear Innistrad draft to be over yet. John is the father of two fine boys; he loves queso, fondue, and everything in between; and he thinks you’re pretty swell!
Zach Halpern, better known as ZeldaZach, is the lead developer behind several projects in the Magic community, which include MTGJSON and Dr4fters Zach has been passionately working on these projects for many years, which has led to a strong understanding of Magic’s inner components and how they can be harnessed to improve the game.
Zac Hill was a longtime Pro Tour mainstay from 2001-2009, before becoming the Magic Lead Developer for Wizards of the Coast. He was also a commentator for the Magic Pro Tour and a longtime columnist and contributor for StarCityGames.com. Recently he finished in the top 4 of the first Professional-level Cube event at SCGCon Winter.